![]() ![]() In format like Modern, which is undoubtedly much faster, how are you beating a deck like Zoo with maindeck Pridemages and sideboard Grips/Nature's Claims? I've watched Ascension players in Standard lose to Vampires and RDW because they couldn't find Ascensions until turn three and then had to wait another turn or two to get them active, at which point they were just way too far behind. So I guess my question is: why is Ascension better than Pyromancer's Swath? The latter makes Grapeshot a legitimate kill and allows you to go with more of a Dragonstorm shell, while the former seems like a bad card in a format full of answers to it since it (a) doesn't win on the spot when active, (b) gets significantly worse the longer you wait to cast it, and (c) is not significantly better in multiples. I'm not really counting Manamorphose or Gitaxian Probe here because they're not very good at actively looking for an Ascension, and Peer through Depths only finds instants and sorceries. The list is exactly the same, with a small landbase change.Ĥ Ponder, 4 Preordain are the heavy lifters you have in terms of finding Ascension. While this is an overextended report, it seems relevant here. **Space saved for Goldfishing a few hands** Jace replaces Bob as a source grinding out a control opponent while Pierce allows us to fight through countermagic. Replacing them we have Spell pierce and little Jace. Also we take out Clique since it is fairly expensive now. Echoing Truth is good against hate cards.īasically we trim the RAV duals, which means we lose Confidant from the board. The creatures allow us to side into another plan, basically grinding an opponent out with Dark Confidant and Clique, while bolt is used to stall aggro decks. The punishing fire/ Grove combo is a back up plan basically, and is used to either stall aggro decks or grind out the game against control decks. Its great for this deck for three reasons:Ģ) The card parity it provides is much neededģ) Grapeshot tricks (remanding grapeshot but leaving the storm copies on the stack) ![]() Muddle the mixture functions as both protection and ascension 5-8. It facilitates huge spell chains and mana production, which in turn allows for the Grapeshot and/or Banefire kill. It makes every spell amazing, when active. Its mana acceleration and card advantage.Ĭlearly, the Ascension is the centerpiece of the deck. Manamorphose is okay precomboing off, but is the stone cold nuts when comboing off. Rite of flame allows for a turn 1 ascension. These are the cards which give the deck is ability to be very fast. Probe provides information, is often free, while ponder and preordain are one mana draw spells which help find the ascension, and really help the deck storm off when it is active. The deck is almost entirely draw, mana production and combo pieces. Its main issue comes in finding/sticking a Pyromancer's Ascension in a reasonable time period, and general play difficulty with all the decisions one has to make. Capable of turn two kills, its more of a 4 or so deck. Further, it is fairly fast, and can be pretty resilient. Time for another potential combo player in the meta, which can be constructed in a more budget friendly way. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |